WarioWare: DIY – The dirty Dozen

I remember being impressed with WarioWare, inc.: Mega MicroGame$! the first time I saw it. It was in the means of a flash game advertisement and/or competition. It’s hard to remember exactly what it was but it made me want the game.

I enjoy all the WarioWare games but the one I played the least is the one I feel I should have played more than any other, WarioWare D.I.Y.

When Super Mario Make was just a pipe dream in every Nintendo fanboy’s eye, D.I.Y. gave us the tools to make our own microgames. See what I did there? Mario Maker… Pipe Dream… *cough*.

Sure it was a little flawed and missing some key functions and mechanics, but it still made it possible for the creativity to flow. And here I am now to showcase the twelve, count ’em, twelve microgames I actually finished making.

Before we get started I’d like to let you know how I came across my copy of the game. In April of 2010 Kotaku Australia ran a competition for Splinter Cell: Conviction. I don’t recall the prize, I assume it was a copy of the game. A quick google search just now and I discovered the prize was actually A Splinter Cell: Conviction Xbox 360 console bundle. To enter you had to have a real world photo with the stylised Conviction writing on walls, along with the Kotaku logo. This was my entry:

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There’s nothing quite like free stuff. Until you lose it.

You may find this a little hard to believe, but I have never had to pay to play any game online. Well, that’s a lie. I did play City of Heroes for a little while but that was a subscription based thing. What I mean is I have never had to pay to play online on any of my consoles.

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The Adventure is Over: How Working in a Video Game Store Ended It – Part 1

Video games are something I enjoy greatly. Especially when there is an amazing narrative involved. Gameplay is king and nice graphics help too. Being able to immerse one’s self into a world of escapism for an unmetered amount of hours is an amazing thing. But for me, that’s not all there is to video games.

The lead up to getting a game used to be an adventure. The event of getting a game used to be an adventure. From reading about upcoming releases in magazines to booting the game in the console and all the events in-between is what used to make the adventure for me.

But… Working in a video game store took that away.

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The Adventure is Over: How Working in a Video Game Store Ended It – Part 4

Just under two years later, it’s time for the Wii to launch in Australia. The Wii was my last real adventure. It was also a solo adventure. I had moved out from living with Ryan and was now living with my girlfriend in a place of our own. As always, I was very excited by the new console from Nintendo. This would mark the third home console by the big N that I would be buying with my own money on launch day.

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Animal Crossing Diary 09.08.13 – In The Name of the Father

I stood dead still looking at my reflection, disgusted with myself. I was looking in the window because I don’t have a mirror, so a large cross took up a lot of my image. My god, what was wrong with me yesterday. I was actually feeling rather decent today. None of that giveadamnlessness was left. I began to chuckle to myself. It was a pretty bad getup I had on and my hair was hilarious. I headed in to town to get myself sorted out.

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