It wasn’t until the mid-to-late ’90s that I had semi-regular access to a PC. It was a rather big thing. Sure, I had used them at school and at friends’ places but this was a computer I could access more often. It was my grandparent’s computer, and frankly, I don’t really know why they bought it.
I remember my grandma (a.k.a. Nanna) telling us that she got it by calling a number on the back of a magazine advertising them for sale. When she called the SUPER AWESOME PERSONAL COMPUTER HOTLINE the salesman asked
I remember being impressed with WarioWare, inc.: Mega MicroGame$! the first time I saw it. It was in the means of a flash game advertisement and/or competition. It’s hard to remember exactly what it was but it made me want the game.
I enjoy all the WarioWare games but the one I played the least is the one I feel I should have played more than any other, WarioWare D.I.Y.
When Super Mario Make was just a pipe dream in every Nintendo fanboy’s eye, D.I.Y. gave us the tools to make our own microgames. See what I did there? Mario Maker… Pipe Dream… *cough*.
Sure it was a little flawed and missing some key functions and mechanics, but it still made it possible for the creativity to flow. And here I am now to showcase the twelve, count ’em, twelve microgames I actually finished making.
Before we get started I’d like to let you know how I came across my copy of the game. In April of 2010 Kotaku Australia ran a competition for Splinter Cell: Conviction. I don’t recall the prize, I assume it was a copy of the game. A quick google search just now and I discovered the prize was actually A Splinter Cell: Conviction Xbox 360 console bundle. To enter you had to have a real world photo with the stylised Conviction writing on walls, along with the Kotaku logo. This was my entry:
I wanted to begin this by saying “It was December 23rd 2003” but after thinking it over and saying it in my head a few times, it just sounded cliched and overused. You know, kinda like an episode of one of those sitcoms where someone is reminiscing back about a time in their life when an important event or something memorable happened.
But I’m better than that. I’ve decided to go in a different direction. Instead, I’m gonna go with this pointless and in no way related to this actual blog entry introduction.
There’s nothing quite like the anniversary of the release of a machine that you vividly remember buying, to remind you of your own futile mortality and constant visions and nagging in your head that you have accomplished nothing and really should have done more with your life.
This is the Nintendo DS at ten.
Let me make myself perfectly clear.
I have never completed The Legend of Zelda: Majora’s Mask. I have played it before but never beaten it.
I’ve tried to commit myself to seeing it through many times. First on the Nintendo 64, after my brother and I purchased it from a pawnbroker near where we lived.
Seeming that today marks the release of Super Smash Bros. for Nintendo 3DS I thought I’d share the story of the first time I played Super Smash Bros. for Nintendo 64.
The following is an excerpt from The Adventure is Over: How Working in a Video Game Store Ended It – Part 1
Grand Theft Auto is a video game series I am destined to keep on buying. I don’t mean that when a new one comes out I buy it. I mean I buy several copies of the same game. It’s like I have a problem or something.