Have you ever finished reading a book and been left feeling not quite the same? Maybe it’s a feeling of emptiness, possibly sadness or even depression. You’ve been welcomed into a story — a world, which unfolds around you, presenting characters and people who grow and develop the more you delve in. It could be fantastical or relatable, or both. Discovering more and more until you realise that, sadly, it’s all coming to an end too soon. Then it’s over. It’s gone. The experience you’ve been welcomed into, the thing that was growing before you, has stopped and you know that you’ll never experience it the same way again. The words don’t change. Your interpretation might, but still, it will never be a part of your life like it was that first time.
I have mixed feeling about Everybody’s Gone to the Rapture. It certainly fits the label of a narrative experience or ‘walkie talkie’ so it was on my list to play, and after reading a few reviews I figured it was soon to be at the top of my favorites list. It’s not.
The game takes place in a small English village and you appear to be the only person left.
After having played some pretty decent games recently, including the likes of Firewatch, Gone Home and the not quite as decent The vanishing of Ethan Carter, I have fallen in love with walking simulator games or ‘Walkie Talkies’ as I like to call them. After doing some research and finding a whole crap-load of these to play, I decided next up I would try a game called The Park.
Last week I played Firewatch. I’d had it for a while and was putting it off for no good reason. As the term “no good reason” suggests, I don’t really know why I hadn’t played it yet as it’s the kind of game that I instantly want to play the minute I see it.
People call Firewatch and other games like it “walking simulators”. I think this is a terrible description, no matter how accurate it may be for some of the games in this genre. I prefer to call them one of the following:
- Narrative Adventures
- Narrative Puzzle Games
- Story Driven Experiences
- Walkie Talkies
Walkie Talkies applies to Firewatch in more ways than one and so far is the best in the genre I’ve played. If I had the time I would have sat down and not moved until it was over, which is rare for me. The story was gripping, the art style is perfect and the voice acting is, quite simply, perfect.
I was sitting on the crapper playing WarioWare: Touched. If you ask me about it, I’ll deny it. Deny that I was playing on the john that is… No shame in playing WarioWare.
I was playing Mona’s Cute Cuts microgames. (Just between you and me, Mona’s pretty hot yeah? Probably only second in hotness to Goombella.) Then I noticed this microgame!
So did Nintendo inspire the Brisbane based Halfbrick Studios? Without a shred of evidence I’m gonna say yes.
I smell a lawsuit…
I’ve been playing NBA 2K16 for a few weeks now. The first thing I did was make my favourite team, the Perth Wildcats. If you haven’t yet, you can see all about it here.
I do suck at this game, but not in the conventional way. At first I was playing on the difficulty of Rookie. I must admit, even though this was my usual habit of choosing the easiest difficulty possible, I kept winning games. And I don’t mean just winning games. I was beating the absolute crap out of every team I versed.
To try and rectify this and make the game a little more interesting I changed the difficulty setting to Pro. I’m about nine games into my eighty-two game season and I still seem to be winning pretty much every game. The exception being when I verse a team who is known to excel, such as Golden State, who Steph Curry plays for or LeBron with the Caveliers. I’m not just losing these games. I ‘m getting my ass handed to me on a silver platter. Actually it’s not even a silver platter. Or bronze platter. More like a ‘did not place’ platter.