WarioWare: DIY – The dirty Dozen

I remember being impressed with WarioWare, inc.: Mega MicroGame$! the first time I saw it. It was in the means of a flash game advertisement and/or competition. It’s hard to remember exactly what it was but it made me want the game.

I enjoy all the WarioWare games but the one I played the least is the one I feel I should have played more than any other, WarioWare D.I.Y.

When Super Mario Make was just a pipe dream in every Nintendo fanboy’s eye, D.I.Y. gave us the tools to make our own microgames. See what I did there? Mario Maker… Pipe Dream… *cough*.

Sure it was a little flawed and missing some key functions and mechanics, but it still made it possible for the creativity to flow. And here I am now to showcase the twelve, count ’em, twelve microgames I actually finished making.

Before we get started I’d like to let you know how I came across my copy of the game. In April of 2010 Kotaku Australia ran a competition for Splinter Cell: Conviction. I don’t recall the prize, I assume it was a copy of the game. A quick google search just now and I discovered the prize was actually A Splinter Cell: Conviction Xbox 360 console bundle. To enter you had to have a real world photo with the stylised Conviction writing on walls, along with the Kotaku logo. This was my entry:

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Wario made Fruit Ninja!

I was sitting on the crapper playing WarioWare: Touched. If you ask me about it, I’ll deny it. Deny that I was playing on the john that is… No shame in playing WarioWare.

Anyway…

I was playing Mona’s Cute Cuts microgames. (Just between you and me, Mona’s pretty hot yeah? Probably only second in hotness to Goombella.) Then I noticed this microgame!

So did Nintendo inspire the Brisbane based Halfbrick Studios? Without a shred of evidence I’m gonna say yes.

I smell a lawsuit…

The Adventure is Over: How Working in a Video Game Store Ended It – Part 3

2005 comes along and I’ve been out of school for a few years. I was working, so I wasn’t short a buck and Nintendo were about to release the handheld innovation, the Nintendo DS. After hearing rumours from an announcement that the new system would have two screens, reading about it in magazines, searching everyday on the internet and finally seeing the thing unveiled at E3, you could say I was a little bit excited.

Ryan and I both had pre-orders at EB Games in the city. I’m 99% certain I was meant to be at TAFE the day the machine came out, but I decided that this was far more important than doing what I was meant to be doing… Working on a website and video promotional package for Camp Quality… A charity foundation for kids with cancer…

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