WarioWare: DIY – The dirty Dozen

I remember being impressed with WarioWare, inc.: Mega MicroGame$! the first time I saw it. It was in the means of a flash game advertisement and/or competition. It’s hard to remember exactly what it was but it made me want the game.

I enjoy all the WarioWare games but the one I played the least is the one I feel I should have played more than any other, WarioWare D.I.Y.

When Super Mario Make was just a pipe dream in every Nintendo fanboy’s eye, D.I.Y. gave us the tools to make our own microgames. See what I did there? Mario Maker… Pipe Dream… *cough*.

Sure it was a little flawed and missing some key functions and mechanics, but it still made it possible for the creativity to flow. And here I am now to showcase the twelve, count ’em, twelve microgames I actually finished making.

Before we get started I’d like to let you know how I came across my copy of the game. In April of 2010 Kotaku Australia ran a competition for Splinter Cell: Conviction. I don’t recall the prize, I assume it was a copy of the game. A quick google search just now and I discovered the prize was actually A Splinter Cell: Conviction Xbox 360 console bundle. To enter you had to have a real world photo with the stylised Conviction writing on walls, along with the Kotaku logo. This was my entry:

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The Adventure is Over: How Working in a Video Game Store Ended It – Part 2

The new era of adventures kicked in, but I can’t remember what came first, Game Boy Advance or Gamecube. I got My Gamecube at launch but not the GBA. I would check the receipt for the date that I purchased it, but it’s in the GBA box in the roof right now. I’ll lead with GBA though, as it was a split second decision to buy it, yet a mini adventure of it’s own.

It was 2001, I was 16 and I had a job at the local pizza place, so I had a bit of coin. We were in the city for some reason, and were in Toys R Us. They had a huge display of GBAs

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