Super Mario Maker 2 – A Course

Hey there. It’s been a while. I got somethin’ for ya though…

It’s a Super Mario Maker 2 course! My game design skills are a little rusty since the first game, but I think this is okay!

Course ID: 1C2-KJP-FMG

While your there feel free to chuck my a favourite in the game 😀

stage 1

Night in the Woods

Have you ever finished reading a book and been left feeling not quite the same?  Maybe it’s a feeling of emptiness, possibly sadness or even depression. You’ve been welcomed into a story — a world, which unfolds around you, presenting characters and people who grow and develop the more you delve in. It could be fantastical or relatable, or both. Discovering more and more until you realise that, sadly, it’s all coming to an end too soon. Then it’s over. It’s gone. The experience you’ve been welcomed into, the thing that was growing before you, has stopped and you know that you’ll never experience it the same way again. The words don’t change. Your interpretation might, but still, it will never be a part of your life like it was that first time.

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I Heart Jack

It wasn’t until the mid-to-late ’90s that I had semi-regular access to a PC. It was a rather big thing. Sure, I had used them at school and at friends’ places but this was a computer I could access more often. It was my grandparent’s computer, and frankly, I don’t really know why they bought it.

I remember my grandma (a.k.a. Nanna) telling us that she got it by calling a number on the back of a magazine advertising them for sale. When she called the SUPER AWESOME PERSONAL COMPUTER HOTLINE the salesman asked

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K.K. Slider… kk…

Tonight Nintendo released a new update for Animal Crossing: New Leaf. They announced it all through a Nintendo Direct. It was humorous and a little weird. Yet, the main thing that stuck with me was K.K. Sliders Junk. There’s even a little nip action there too. Why did K.K. have to be white… Semi-transparent white…

kkkrotch2

Everybody’s Gone to the Floaty Light

I have mixed feeling about Everybody’s Gone to the Rapture. It certainly fits the label of a narrative experience or ‘walkie talkie’ so it was on my list to play, and after reading a few reviews I figured it was soon to be at the top of my favorites list. It’s not.

The game takes place in a small English village and you appear to be the only person left.

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This park is closed for a reason

After having played some pretty decent games recently, including the likes of Firewatch, Gone Home and the not quite as decent The vanishing of Ethan Carter, I have fallen in love with walking simulator games or ‘Walkie Talkies’ as I like to call them. After doing some research and finding a whole crap-load of these to play, I decided next up I would try a game called The Park.

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Go for Walkies?

Last week I played Firewatch. I’d had it for a while and was putting it off for no good reason. As the term “no good reason” suggests, I don’t really know why I hadn’t played it yet as it’s the kind of game that I instantly want to play the minute I see it.

People call Firewatch and other games like it “walking simulators”. I think this is a terrible description, no matter how accurate it may be for some of the games in this genre. I prefer to call them one of the following:

  • Narrative Adventures
  • Narrative Puzzle Games
  • Story Driven Experiences
  • Walkie Talkies

Walkie Talkies applies to Firewatch in more ways than one and so far is the best in the genre I’ve played. If I had the time I would have sat down and not moved until it was over, which is rare for me. The story was gripping, the art style is perfect and the voice acting is, quite simply, perfect.

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