Have you ever finished reading a book and been left feeling not quite the same? Maybe it’s a feeling of emptiness, possibly sadness or even depression. You’ve been welcomed into a story — a world, which unfolds around you, presenting characters and people who grow and develop the more you delve in. It could be fantastical or relatable, or both. Discovering more and more until you realise that, sadly, it’s all coming to an end too soon. Then it’s over. It’s gone. The experience you’ve been welcomed into, the thing that was growing before you, has stopped and you know that you’ll never experience it the same way again. The words don’t change. Your interpretation might, but still, it will never be a part of your life like it was that first time.
I have mixed feeling about Everybody’s Gone to the Rapture. It certainly fits the label of a narrative experience or ‘walkie talkie’ so it was on my list to play, and after reading a few reviews I figured it was soon to be at the top of my favorites list. It’s not.
The game takes place in a small English village and you appear to be the only person left.
After having played some pretty decent games recently, including the likes of Firewatch, Gone Home and the not quite as decent The vanishing of Ethan Carter, I have fallen in love with walking simulator games or ‘Walkie Talkies’ as I like to call them. After doing some research and finding a whole crap-load of these to play, I decided next up I would try a game called The Park.