Bangai-O Spirits is one of the highest rated DS games on Metacritic right now. Eurogamer says “Playing Bangai-O Spirits is a pleasure. If I could, I’d play it for every waking moment.” NTSC-UK (who I’ve never heard of) says “It’s a gamers’ game to be truly savoured – here to show anyone who forgot or missed it the first time, just how ridiculously good it is at what it does.” And then Cheat Code Central says “The most challenging and rewarding experience currently available for hardcore gamers on the DS!” And there it is, the reason why I’m not going to buy Bangai-O Spirits.
If you’ve followed my gaming life at all, you’ll know that I am far from a hardcore gamer. I want to be a hardcore gamer, and somewhere in the back of my mind, I am one. Then put me up against a game with a high level of difficulty, and here’s what happens. Level one is pretty easy, looks beautiful, and I tell my friends, “this game is great!” (See: Bioshock.) Eventually, I find myself on a level that is impossible to beat. I go to Gamefaqs to find out how to get past the sticking point only to find out that I am about 5% of the way into the game. One of two things can happen now: I can keep my laptop next to me with the hints open, or I can just quit and move on to the next game. Neither of these is tremendously appealing.
Shooters such as Bangai-O Spirits, and other Treasure classics like Ikaruga or Gradius bring on an entirely different challenge. They are remarkably fun, but eventually I get to a point where I just cannot beat a level. (This happens very fast in Ikaruga; that game is impossible past the point of being fun. See below.) In this case, though, looking at some FAQ is just not going to help me. What would it say? Avoid bullets? And yet I keep repeating this error. It’s time I talk about the well-regarded shooters I’ve played recently, and how I’m doing at them.
Space Invaders Extreme: The first two levels of this game are about as much fun as I’ve had playing a shooter, ever. The music is great, the power-ups are fun, and the level design is really clever. I recommend this game highly to just about anyone! But then, I get to level 3–the easy version of it–and I cannot beat the boss fight. Just can’t. The bad guys here shoot bullets that hit the player instantly. Instantly! It’s completely unfair, and the FAQ basically says “avoid bullets.” Thanks! I have the U.S. version of this, and there is a Japanese edition that comes with a paddle controller for attaching to the DS Lite. This sounds like an extra level of fun, and I may have to get this paddle controller when I go to Japan. As for what I have here, it’s fantastic, but I hate it.
Ikaruga: As I said above, this game is too hard to be considered fun for me. It’s a well known game, but in case you’re new to it, I’ll recap the basics. You have a ship that can change color from white to black. Then there are bad guys and bullets that are white and black. Anything white is powered up by white bullets and hurt by black bullets, and vice versa. It’s a race war brought to life as an impossible video game! There are videos online where one player plays two players simultaneously and beats the game. These people are scary, and will eventually breed and create a super race of the ultimate nerd. I can’t take much of this game; in fact, I probably should have sold it when it was valuable, as I’m extremely unlikely to ever play it again.
Sin & Punishment: This is another classic Treasure game, this time for the Nintendo 64. This one was never released in the U.S., and the Wii Virtual Console edition of it received accolades, so I decided to try it. Why do I keep doing this to myself? This is an on-rails, walk around shooter, though, and I can actually play it a bit. I’ve gotten reasonably far into it (I think), and I haven’t died too much. I also don’t have any cool combos or pickups or anything. I’m supposed to move with one stick and fire with another stick and jump with another stick and aim with another one and I don’t think I have that many sticks and it’s just a bear to control. Also, what was up with those Nintendo 64 graphics anyway? Is this the worst-looking game system in history or what?
Gyrostarr: This is a Wii Ware title that came cheap–700 points or $7 in cash money–and was also well received. I saw video of it, and it looked so pretty. All the colors of all the rainbows are in this game, and it has amazing starfields wherever you look. The game is pretty simple to play: you blow up ships and try to collect energy balls. If you get to the end of the level with enough energy, you go to the next level. Otherwise, game over. What makes this game completely excellent is the multiplayer mode, where each of you pilot a ship on the same course, and you work together to collect enough energy. If you line yourself up together, your shot powers up. This is insanely cool. There are bonus levels that fly by so fast, you really know what warp speed is like by the time you’re done.
What do all of these games have in common? Other than the genre? I’m highly unlikely to finish any of them! Remember the name of the site: I suck at video games. I’m not at the point in the last two where I can’t beat the level no matter how hard I try, but I’m getting close. And when it happens, I’m going to move on to another game. Maybe Geometry Wars 2? The new Galaga reboot? Someone stop me before I shoot again!